Name | Size | License | Age | Last Published |
---|---|---|---|---|
three | 5.85 MB | MIT | 10 Years | 5 Sep 2023 |
aframe | 9.35 MB | MIT | 8 Years | 22 Apr 2023 |
webvr-polyfill | 89.69 kB | Apache-2.0 | 8 Years | 13 May 2020 |
aframe-extras | 1018.87 kB | MIT | 7 Years | 21 Apr 2023 |
aframe-react | 75.15 kB | MIT | 7 Years | 12 Feb 2018 |
aframe-animation-component | 491.78 kB | MIT | 7 Years | 25 Sep 2018 |
aframe-look-at-component | 176.29 kB | MIT | 7 Years | 8 May 2020 |
aframe-particle-system-component | 288.62 kB | MIT | 7 Years | 4 Dec 2018 |
aframe-layout-component | 3.46 MB | MIT | 7 Years | 8 Oct 2018 |
aframe-event-set-component | 29.81 kB | MIT | 7 Years | 13 Apr 2019 |
webvr-ui | 34.78 kB | Apache-2.0 | 6 Years | 21 Jun 2017 |
aframe-environment-component | 11.82 MB | MIT | 6 Years | 14 Jun 2023 |
aframe-template-component | 1.25 MB | MIT | 7 Years | 20 May 2023 |
node-oculus | 438.61 kB | Apache-2.0 | 9 Years | 9 Mar 2015 |
aframe-orbit-controls-component-2 | 498.47 kB | MIT | 7 Years | 20 Nov 2017 |
Sure, here are the chapters for your article:
Virtual reality libraries are especially useful when developing interactive 3D environments or simulations. This can range from creating immersive games, educational tools, architectural visualizations, interactive media, and even extending to therapeutic applications. These libraries are widely implemented in JavaScript due to the language's robust ecosystem, support for DOM manipulation, event handling, and real-time communication - crucial characteristics for a seamless VR experience.
In the context of the npm package manager, JavaScript virtual reality libraries are often bundled as modules, streamlining their integration into your projects. These modules are managed as dependencies for your project and be installed, versioned, and updated using simple command-line interface commands.
Virtual reality libraries often come packed with a set of functionalities aimed at 3D rendering, user input, and animations. Here are some typical functionalities:
Despite the extensive capabilities of virtual reality libraries, there are a few pitfalls to keep in mind: